Make sure to not delete or alter the questions Follow the instructions on the co

Make sure to not delete or alter the questions Follow the instructions on the code and answer the questions. Follow the instructions in the file project instructions. There is a bunch of sources of information for you to use. Use the link of lab 4, lab 6, Lab 7, Lab 8, Lab 9, and exam 2 as a reference for what was wrong before. Give me the Rcode when done
Comments from Customer
For the phenotype data, you can compare stage i (including stage i, stage ia, and stage ib) with stage iv. Use the my project source for where your getting the info

We will try and make a program which plays hangman unfairly. A regular hangman g

We will try and make a program which plays hangman unfairly.
A regular hangman game means a person picks a word and the other guesses letters and have k chances to guess the world and correct guesses are indicated . For example if the word was hello and k=5 . The game would progress as:
Please guess a letter for the word (5 guesses left): _____
Guess: e
Please guess a letter for the word (4 guesses left): _e___
Guess: a
Please guess a letter for the word (3 guesses left): _e___
Guess: l
Please guess a letter for the word (2 guesses left): _ell_
Guess: h
Please guess a letter for the word (1 guesses left): hell_
Guess: o
Youve guessed hello correctly!
This assumes the picker of the word plays fair and does not change the word. The hard version of hangman allows the picker of the word to change the word as long as it stays consistent with what it has replied to the player guessing.
You will be given a wordlist.txt which contains valid words and at every point you will choose to include as many words as possible to make it hard for the player to guess, while remaining consistent with what you have replied. This is best illustrated with an example:
Say the wordlist is
cat
bat
man
and
ban
and k (Number of guesses) is 3:
So you start with saying
Please guess a letter for the word (3 guesses left): ___
Guess: t

Please read everything. What to Hand in You will hand in the complete rdt1.0 cod

Please read everything.
What to Hand in
You will hand in the complete rdt1.0 code along with detailed README file telling users
how to compile the code. Take screenshots of your Sender and Receiver, verifying that you
actually receive the contents. Provide a Zipped source code, README file, and a one pdf report
and submit it on the Blackboard portal.
The report should clearly explain the following points:
1. The design problem is clearly presented.
2. The student researched the problem thoroughly and formulated an adequate
design plan before attacking the problem.
3. The student demonstrated a fundamental understanding of the relevant
algorithm and or analytical techniques used and an awareness of any technical
limitations.
4. The student analyzed the results and gave proper conclusions.
5. You need to put the copy of your code in the Appendix Section in your report.
You can have a copy of your partial code to help you explain your results and
design method in other sections in your report if needed.
6. You need to put detailed comments for your code.

Individual Programming Assignments #4 and 5 CS 162: Introduction to Computer Sci

Individual Programming Assignments #4 and 5 CS 162: Introduction to Computer Science
The Our goal is to continue to create programs with a small main function that delegates to a series of functions where the real work takes place. Place your class interface in a .h file and the class implementation in a .cpp file. You should have at least one .h file and two .cpp files. (Supporting multiple files is important!!)
In this programming assignment, you are not allowed to use global variables. You are allowed (as usual) to use the cstring library (e.g., strlen, strcpy, and strcmp). Limit your main (and all functions) to no more than 30 statements of code (for executable statements… not counting variable definitions, blank lines, lines with just curly brackets, or comments).
Program Assignment:
We have now spent seven weeks on C++. You should be feeling pretty comfortable with conditionals, loops and arrays after the first three programming assignments. Let’s write a program to help summarize some of the interesting syntax learned during this term. Use the Malik book to help find new syntax to include. Use a structure to group together data about the following Syntax information:
1. The name of the concept (e.g., loops)
2. An example of the syntax (for (int i=0; i